Performance Rating
The GeForce GTX 670MX was a mobile graphics chip by NVIDIA, launched on October 1st, 2012. Built on the 28 nm process, and based on the GK104 graphics processor, in its N13E-GR-A2 variant, the chip supports DirectX 12. Even though it supports DirectX 12, the feature level is only 11_0, which can be problematic with newer DirectX 12 titles. The GK104 graphics processor is an average sized chip with a die area of 294 mm² and 3,540 million transistors. Unlike the fully unlocked GeForce GTX 680, which uses the same GPU but has all 1536 shaders enabled, NVIDIA has disabled some shading units on the GeForce GTX 670MX to reach the product's target shader count. It features 960 shading units, 80 texture mapping units, and 24 ROPs. NVIDIA has paired 3,072 MB GDDR5 memory with the GeForce GTX 670MX, which are connected using a 192-bit memory interface. The GPU is operating at a frequency of 601 MHz, which can be boosted up to 601 MHz, memory is running at 700 MHz (2.8 Gbps effective).
Contents:
Memory ML Performance Compute Power Architecture & Compatibility ML Software Support Clocks & Performance Power Consumption Rendering AdditionalMemory
Memory Size
Memory Type
Memory Bandwidth
Memory Bus Width
ML Performance
FP16 (Half Precision)
BF16 (Brain Float)
TF32 (TensorFloat)
Compute Power
FP32 (Single Precision)
FP64 (Double Precision)
CUDA Cores
RT Cores
Architecture & Compatibility
GPU Architecture
SM (Streaming Multiprocessor)
PCIe Version
ML Software Support
CUDA Version
Clocks & Performance
Base Clock
Boost Clock
Memory Clock
Power Consumption
Recommended PSU
Power Connector
TDP/TGP
Rendering
Texture Units (TMU)
ROP
L2 Cache
Additional
Slots
Release Date
Display Outputs
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